Date: 2014-04-24 03:21 am (UTC)From: [personal profile] paian
paian: blank white (Default)
Well, I'm sad that I won't get to cry and squee with you over ongoing projects with those particular programs, but I'm really glad that you discovered FaceGen and were able to try it out and rule it out for what you need.

I have the same frustration you did with morphing the DAZ figures. You can import them into a sculpting program and load the changes back as a custom morph, but you're stuck with the base resolution of the figure. There's not enough mesh there to sculpt, for example, Jack's lower lip.

What you're looking to do is IMO actually way cooler than modifying pre-made models. Have you taken a whack at Blender? It's pretty wonderful for clay-like sculpting, and you can switch back and forth between sculpt mode and polygon modeling. It also does that thing I can't remember the name for, where it automagically subdivides and gives you more mesh to work with when you zoom in to sculpt fine details. It's pretty full-featured, and it's open-source and free, so it might be worth considering while you're checking out Cinema4D.

There's also Sculptris for clay-like modeling, also free, and possibly more intuitive and accessible, depending on how your brain works.

Oh, and there are some good free bases for heads and busts, which could be just the kind of base form you're wanting. I can't remember if the ones I saw were .obj files or in Blender format, but I'll get you the links.

And Make Human! I have no experience with it myself, but it looks pretty cool, and you might be able to generate your own base forms for further sculpting: makehuman.org.
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