riverfox: (OT3)


I think I've found the character creation software. It's 3D. Here's hoping I can actually work with it. Even better, create 3D models of Daniel, Jack, Jason, Adriann, Sam, Teal'c, etc., etc., ad nauseam.

See, back in the old days, before my goddamn carpal tunnel, I drew everything. I have my computer now, and so I have a tablet and pen, and I went about learning it all with glee. Trouble is, the carpal tunnel is bad with that, too. It's the holding of the pen (or pencil) that does it. Numbness, tingling, sharp zaps of lightning up the middle of the wrist... yada yada blah blah blah shit.

So, I've been looking for something that will let me skip all the flat drawing. Give me a generalized face, with the average placements of eyes, nose, mouth, and I'll take it from there, tweaking until I've got it all right. Then let me add hair, makeup, clothing, etc. I just might be able to render pictures of my characters, and then be able to use them for fiction headings and general art rendering pages instead of having to hunt through thousands of screen captures looking for something that looks right---in this case, SG-1 characters and episode pics.

*sigh* So, crossing fingers that the learning curve is for morons. ;)

Date: 2014-04-24 03:21 am (UTC)From: [personal profile] paian
paian: blank white (Default)
Well, I'm sad that I won't get to cry and squee with you over ongoing projects with those particular programs, but I'm really glad that you discovered FaceGen and were able to try it out and rule it out for what you need.

I have the same frustration you did with morphing the DAZ figures. You can import them into a sculpting program and load the changes back as a custom morph, but you're stuck with the base resolution of the figure. There's not enough mesh there to sculpt, for example, Jack's lower lip.

What you're looking to do is IMO actually way cooler than modifying pre-made models. Have you taken a whack at Blender? It's pretty wonderful for clay-like sculpting, and you can switch back and forth between sculpt mode and polygon modeling. It also does that thing I can't remember the name for, where it automagically subdivides and gives you more mesh to work with when you zoom in to sculpt fine details. It's pretty full-featured, and it's open-source and free, so it might be worth considering while you're checking out Cinema4D.

There's also Sculptris for clay-like modeling, also free, and possibly more intuitive and accessible, depending on how your brain works.

Oh, and there are some good free bases for heads and busts, which could be just the kind of base form you're wanting. I can't remember if the ones I saw were .obj files or in Blender format, but I'll get you the links.

And Make Human! I have no experience with it myself, but it looks pretty cool, and you might be able to generate your own base forms for further sculpting: makehuman.org.

Date: 2014-04-25 11:12 pm (UTC)From: [personal profile] paian
paian: blank white (Default)
Very interesting to hear about Make Human. I can't resist playing with things, so I suspect I'll be downloading it at some point, but it's good to know in advance about the bothersome aspects.

Anti-aliasing? (It took me a couple of seconds to remember that too! Weird.) Not cool at all, for a preview window to be lacking. It doesn't have to be perfect, but you really need to be able to see what you're doing. Humf.

Re: Sculptris!

Date: 2014-04-25 11:07 pm (UTC)From: [personal profile] paian
paian: Daniel giving a thumbs-up, caption 'whoo!' (whoo by littlekfru)
Oh, fabulous -- I'm so glad! Big, big hugs and a happy smile.

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